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* a research agenda for the upcoming 3-5 years and beyond.  
* a research agenda for the upcoming 3-5 years and beyond.  


The final versions of both reports have been provided to the community by December 2020 and they describe and report the current state and the advances on technology, applications, market, obstacles and challenges until then.  
The final versions of both reports have been provided to the community by December 2020 and they describe and report the current state and the advances on technology, applications, market, obstacles and challenges until then. However, the domain of interactive and eXtended Realities is a highly dynamic and significantly evolving research and technology area.  


Therefore, XR4ALL decided to turn both documents into a lively document by using a wiki. The community on interactive and eXtended Reality technologies is invited to further complete and edit the two documents in order to make them up-to-date.   
Therefore, XR4ALL decided to turn both documents into a lively document by using a wiki. The community on interactive and eXtended Reality technologies is invited to further complete and edit the two documents in order to make them up-to-date.   
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*[[Landscape Research Report|'''Landscape Research Report''']]
*[[Landscape Research Report|'''Landscape Research Report''']]
*[[Research Agenda|'''Research Agenda''']]
*[[Research Agenda|'''Research Agenda''']]
If you wish to contribute and further edit the content on the wiki, please register here:


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__FORCETOC__

Revision as of 06:56, 28 April 2021


One of the tasks of the H2020 coordination and support action XR4ALL was to create and develop

  • a landscape research report on interactive eXtended Reality technologies
  • a research agenda for the upcoming 3-5 years and beyond.

The final versions of both reports have been provided to the community by December 2020 and they describe and report the current state and the advances on technology, applications, market, obstacles and challenges until then. However, the domain of interactive and eXtended Realities is a highly dynamic and significantly evolving research and technology area.

Therefore, XR4ALL decided to turn both documents into a lively document by using a wiki. The community on interactive and eXtended Reality technologies is invited to further complete and edit the two documents in order to make them up-to-date.

The content can be accessed here:

If you wish to contribute and further edit the content on the wiki, please register here: