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The final versions of both reports have been provided to the community by December 2020 and they describe and report the current state and the advances on technology, applications, market, obstacles and challenges until then. However, the domain of interactive and eXtended Realities is a highly dynamic and significantly evolving research and technology area. | The final versions of both reports have been provided to the community by December 2020 and they describe and report the current state and the advances on technology, applications, market, obstacles and challenges until then. However, the domain of interactive and eXtended Realities is a highly dynamic and significantly evolving research and technology area. | ||
Therefore, XR4ALL decided to turn both documents into a lively document by using a wiki. The community on interactive and eXtended Reality technologies is invited to | Therefore, XR4ALL decided to turn both documents into a lively document by using a wiki. The community on interactive and eXtended Reality technologies is invited to make it their own roadmap and contribute to match with their long term vision. | ||
The content can be accessed here: | The content can be accessed here: |
Revision as of 13:46, 17 May 2021
One of the tasks of the H2020 coordination and support action XR4ALL was to create and develop
- a landscape research report on interactive eXtended Reality technologies
- a research agenda for the upcoming 3-5 years and beyond.
The final versions of both reports have been provided to the community by December 2020 and they describe and report the current state and the advances on technology, applications, market, obstacles and challenges until then. However, the domain of interactive and eXtended Realities is a highly dynamic and significantly evolving research and technology area.
Therefore, XR4ALL decided to turn both documents into a lively document by using a wiki. The community on interactive and eXtended Reality technologies is invited to make it their own roadmap and contribute to match with their long term vision.
The content can be accessed here:
If you wish to contribute and further edit the content on the wiki, please register here:
The XR4ALL project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 952147