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This special page shows the last uploaded files.
- Figure 60- Illustration of interaction in a virtual space based upon the Rec Room platform..png Whu
10:50, 27 April 2021
1,058 × 793; 1.38 MB
- Figure 59- Illustration of interaction in a virtual space, here based upon the vTime platform..png Whu
10:49, 27 April 2021
450 × 304; 289 KB
- Figure 57- Smoke simulation to increase awareness and understanding of disaster risk..png Whu
10:40, 27 April 2021
1,378 × 344; 641 KB
- Figure 56- Experimental MR Systems to evaluate the risk-taking behaviour of construction workers..png Whu
10:38, 27 April 2021
1,104 × 550; 1,023 KB
- Figure 55- Use of AR to enhance security and privacy..png Whu
10:37, 27 April 2021
626 × 523; 556 KB
- Figure 54- Security and Privacy Approaches to Mixed Reality..png Whu
10:36, 27 April 2021
1,378 × 449; 96 KB
- Figure 53- Example for post-operative use of VR-AR..png Whu
10:35, 27 April 2021
1,169 × 615; 387 KB
- Figure 52- Mindmotion VR by MindMaze (left) and Nirvana by BTS Bioengineering (right)..png Whu
10:33, 27 April 2021
3,014 × 978; 2.54 MB
- Figure 50- Example of intra-operative use of AR-VR..png Whu
10:30, 27 April 2021
1,024 × 522; 1.17 MB
- Figure 48- Example of training and learning use of AR in the medical domain..png Whu
10:27, 27 April 2021
1,088 × 824; 1.58 MB
- Figure 47- AR application for training in industrial environment..png Whu
10:24, 27 April 2021
1,168 × 779; 1.66 MB
- Figure 45- A holographic augmented reality display as developed by WayRay.png Whu
10:17, 27 April 2021
1,000 × 564; 993 KB
- Figure 44- Classification of Attention Guiding Techniques .png Whu
10:13, 27 April 2021
1,379 × 437; 154 KB
- Figure 43- SafeLog concept exhibition at Logimat trade fair in Stuttgart, Germany (2019)..png Whu
10:12, 27 April 2021
1,024 × 498; 1.03 MB
- Figure 42- Warehouse concept by European Project SafeLog..png Whu
10:11, 27 April 2021
658 × 398; 349 KB
- Figure 40- AR application for planning in industrial environment..png Whu
10:06, 27 April 2021
1,169 × 726; 1.48 MB
- Figure 39- AR application for maintenance in industrial environment..png Whu
10:04, 27 April 2021
1,168 × 639; 1.79 MB
- Figure 38- AR application for quality control in industrial environment..png Whu
10:02, 27 April 2021
1,169 × 726; 1.61 MB
- Figure 37- AR application for assembly in industrial environment..png Whu
09:58, 27 April 2021
1,063 × 708; 1.53 MB
- Figure 35- A virtual chemistry lab (left) and teaching practical lab skills in AR (right)..png Whu
09:54, 27 April 2021
3,181 × 1,130; 4.7 MB
- Figure 34- Exploring Mars- VR can give access to normally unreachable places..jpg Whu
09:49, 27 April 2021
1,569 × 1,070; 224 KB
- Figure 33- Cellverse uses VR in a blended learning setting to teach students about cell functions..jpg Whu
09:47, 27 April 2021
2,048 × 1,433; 387 KB
- Figure 32- Students increase their media literacy by creating their own VR experiences..jpg Whu
09:45, 27 April 2021
768 × 432; 86 KB
- Figure 31- AR can help medical students understand complex anatomy..jpg Whu
09:44, 27 April 2021
1,600 × 937; 208 KB
- Figure 30- Luxembourg in 1867 experience as developed by URBAN TIMETRAVEL..jpg Whu
09:41, 27 April 2021
1,200 × 624; 203 KB
- Figure 29- 3D digitisation of cultural heritage artefacts as developed by CultLab3D..jpg Whu
09:40, 27 April 2021
600 × 400; 68 KB
- Figure 28- Bow Simulator- Students trying the haptic bow..jpg Whu
09:38, 27 April 2021
692 × 684; 140 KB
- Figure 27- Holographic Stand- participants looking at the holographic display..png Whu
09:38, 27 April 2021
532 × 399; 453 KB
- Figure 26- VR Book- Researchers‘ Night participants using the digital book..png Whu
09:33, 27 April 2021
520 × 390; 438 KB
- Figure 25- Mobile AR exposition. User looking at the painting “Still Nature” by Romanian painter S. Luchian..png Whu
09:32, 27 April 2021
644 × 407; 358 KB
- Figure 23- Sample views of ZREALITY virtual show room..png Whu
09:29, 27 April 2021
1,920 × 824; 1.76 MB
- Figure 22- AR applications in retail and food domain- real estate app by Onirix (left), food preview app by Jarit (right)..png Whu
09:28, 27 April 2021
2,794 × 991; 3.33 MB
- Figure 21- AR applications in furniture domain- IKEA app (left), Homestyler (right)..png Whu
09:24, 27 April 2021
2,843 × 1,151; 3.23 MB
- Figure 20- Comparison chart of VR headset resolutions.png Whu
09:11, 27 April 2021
1,274 × 717; 136 KB
- Figure 19- FlaVR at the British Science Festival in September 2019..png Whu
09:07, 27 April 2021
433 × 289; 225 KB
- Figure 18- VR Industry Landscape by Venture Reality Fund .png Whu
23:54, 26 April 2021
800 × 1,002; 1.47 MB
- Figure 17- AR Industry Landscape by Venture Reality Fund.png Whu
23:54, 26 April 2021
1,143 × 1,050; 1.88 MB
- Figure 16- Forecast of VR and AR shipments with-without COVID-19 impact.png Whu
23:53, 26 April 2021
894 × 418; 337 KB
- Figure 14- Forecast of AR unit shipments from 2016 to 2022 .png Whu
23:51, 26 April 2021
1,000 × 743; 85 KB
- Figure 13- VR unit shipments in the last three years.png Whu
23:50, 26 April 2021
1,000 × 743; 270 KB
- Figure 12- XR4ALL analysis of European investors for start-ups.png Whu
23:47, 26 April 2021
1,290 × 796; 109 KB
- Figure 11- XR use cases boost to gross domestic product from 2019 to 2030.png Whu
23:44, 26 April 2021
1,095 × 788; 118 KB
- Figure 10- Separated AR and VR sector revenue from 2017 to 2022 .png Whu
23:40, 26 April 2021
1,431 × 805; 255 KB
- Figure 9- Distribution of VR-AR companies analysed in survey by Capgemini Research .png Whu
23:38, 26 April 2021
748 × 477; 54 KB
- Figure 7- Major EU countries XR boost to gross domestic product from 2019 to 2030 .png Whu
23:12, 26 April 2021
844 × 601; 62 KB
- Figure 6- Global XR boost to gross domestic product by 2030.png Whu
22:54, 26 April 2021
1,377 × 860; 27 KB
- Figure 5- AR-VR regional revenue between 2017 and 2022.png Whu
22:25, 26 April 2021
1,310 × 737; 128 KB
- Figure 4- Market growth rates by worldwide regions .png Whu
21:52, 26 April 2021
1,273 × 704; 251 KB