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Date Name Thumbnail Size Description Versions
10:02, 27 April 2021 Figure 63- Memoria- Stories of La Garma..png (file) 4.29 MB   1
10:00, 27 April 2021 Figure 62- Globetrotter VR Live Virtual Tour..png (file) 1.59 MB   1
09:58, 27 April 2021 Figure 61- Marriot Teleporter..png (file) 1.45 MB   1
09:50, 27 April 2021 Figure 60- Illustration of interaction in a virtual space based upon the Rec Room platform..png (file) 1.38 MB   1
09:49, 27 April 2021 Figure 59- Illustration of interaction in a virtual space, here based upon the vTime platform..png (file) 289 KB   1
09:41, 27 April 2021 Figure 58- Typhoon helmet developed by BAE systems..png (file) 128 KB   1
09:40, 27 April 2021 Figure 57- Smoke simulation to increase awareness and understanding of disaster risk..png (file) 641 KB   1
09:38, 27 April 2021 Figure 56- Experimental MR Systems to evaluate the risk-taking behaviour of construction workers..png (file) 1,023 KB   1
09:37, 27 April 2021 Figure 55- Use of AR to enhance security and privacy..png (file) 556 KB   1
09:36, 27 April 2021 Figure 54- Security and Privacy Approaches to Mixed Reality..png (file) 96 KB   1
09:35, 27 April 2021 Figure 53- Example for post-operative use of VR-AR..png (file) 387 KB   1
09:33, 27 April 2021 Figure 52- Mindmotion VR by MindMaze (left) and Nirvana by BTS Bioengineering (right)..png (file) 2.54 MB   1
09:31, 27 April 2021 Figure 51- Example of intra-operative use of AR..png (file) 1.67 MB   1
09:30, 27 April 2021 Figure 50- Example of intra-operative use of AR-VR..png (file) 1.17 MB   1
09:28, 27 April 2021 Figure 49- Example of pre-operative use of AR-VR..png (file) 1.1 MB   1
09:27, 27 April 2021 Figure 48- Example of training and learning use of AR in the medical domain..png (file) 1.58 MB   1
09:24, 27 April 2021 Figure 47- AR application for training in industrial environment..png (file) 1.66 MB   1
09:21, 27 April 2021 Figure 46- Last-meter navigation prototype .png (file) 1.17 MB   1
09:17, 27 April 2021 Figure 45- A holographic augmented reality display as developed by WayRay.png (file) 993 KB   1
09:13, 27 April 2021 Figure 44- Classification of Attention Guiding Techniques .png (file) 154 KB   1
09:12, 27 April 2021 Figure 43- SafeLog concept exhibition at Logimat trade fair in Stuttgart, Germany (2019)..png (file) 1.03 MB   1
09:11, 27 April 2021 Figure 42- Warehouse concept by European Project SafeLog..png (file) 349 KB   1
09:09, 27 April 2021 Figure 41- AR application for logistics..png (file) 1.82 MB   1
09:06, 27 April 2021 Figure 40- AR application for planning in industrial environment..png (file) 1.48 MB   1
09:04, 27 April 2021 Figure 39- AR application for maintenance in industrial environment..png (file) 1.79 MB   1
09:02, 27 April 2021 Figure 38- AR application for quality control in industrial environment..png (file) 1.61 MB   1
08:58, 27 April 2021 Figure 37- AR application for assembly in industrial environment..png (file) 1.53 MB   1
08:56, 27 April 2021 Figure 36- Industry 4.0..png (file) 693 KB   1
08:54, 27 April 2021 Figure 35- A virtual chemistry lab (left) and teaching practical lab skills in AR (right)..png (file) 4.7 MB   1
08:49, 27 April 2021 Figure 34- Exploring Mars- VR can give access to normally unreachable places..jpg (file) 224 KB   1
08:47, 27 April 2021 Figure 33- Cellverse uses VR in a blended learning setting to teach students about cell functions..jpg (file) 387 KB   1
08:45, 27 April 2021 Figure 32- Students increase their media literacy by creating their own VR experiences..jpg (file) 86 KB   1
08:44, 27 April 2021 Figure 31- AR can help medical students understand complex anatomy..jpg (file) 208 KB   1
08:41, 27 April 2021 Figure 30- Luxembourg in 1867 experience as developed by URBAN TIMETRAVEL..jpg (file) 203 KB   1
08:40, 27 April 2021 Figure 29- 3D digitisation of cultural heritage artefacts as developed by CultLab3D..jpg (file) 68 KB   1
08:38, 27 April 2021 Figure 28- Bow Simulator- Students trying the haptic bow..jpg (file) 140 KB   1
08:38, 27 April 2021 Figure 27- Holographic Stand- participants looking at the holographic display..png (file) 453 KB   1
08:33, 27 April 2021 Figure 26- VR Book- Researchers‘ Night participants using the digital book..png (file) 438 KB   1
08:32, 27 April 2021 Figure 25- Mobile AR exposition. User looking at the painting “Still Nature” by Romanian painter S. Luchian..png (file) 358 KB   1
08:30, 27 April 2021 Figure 24- The fashion eco-system..png (file) 443 KB   1
08:29, 27 April 2021 Figure 23- Sample views of ZREALITY virtual show room..png (file) 1.76 MB   1
08:28, 27 April 2021 Figure 22- AR applications in retail and food domain- real estate app by Onirix (left), food preview app by Jarit (right)..png (file) 3.33 MB   1
08:24, 27 April 2021 Figure 21- AR applications in furniture domain- IKEA app (left), Homestyler (right)..png (file) 3.23 MB   1
08:11, 27 April 2021 Figure 20- Comparison chart of VR headset resolutions.png (file) 136 KB   1
08:07, 27 April 2021 Figure 19- FlaVR at the British Science Festival in September 2019..png (file) 225 KB   1
22:54, 26 April 2021 Figure 18- VR Industry Landscape by Venture Reality Fund .png (file) 1.47 MB   1
22:54, 26 April 2021 Figure 17- AR Industry Landscape by Venture Reality Fund.png (file) 1.88 MB   1
22:53, 26 April 2021 Figure 16- Forecast of VR and AR shipments with-without COVID-19 impact.png (file) 337 KB   1
22:52, 26 April 2021 Figure 15- Forecast of VR and AR shipments .png (file) 51 KB   1
22:51, 26 April 2021 Figure 14- Forecast of AR unit shipments from 2016 to 2022 .png (file) 85 KB   1
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